Locomotion and Distance Perception on Omnidirectional Treadmills
Investigating how locomotion parameters affect spatial perception in immersive virtual environments using the Cyberith Virtualizer Elite 2 treadmill.
Selected research and applied projects in immersive technologies, perception, and accessibility.
Investigating how locomotion parameters affect spatial perception in immersive virtual environments using the Cyberith Virtualizer Elite 2 treadmill.
A user study examining whether scene clutter systematically biases distance estimation in optical see-through AR, using blind-walking measures on the Microsoft HoloLens 2.
Developed a VR breathing training system to support patients preparing for radiation therapy by integrating physiological sensing and immersive feedback.
Explores how virtual cues can improve safe pedestrian decisions in complex virtual street environments.