Projects
Selected research and applied projects in immersive technologies, perception, and accessibility.
Selected Projects
Locomotion and Distance Perception on Omnidirectional Treadmills
Accepted at IEEE VR 2026
Investigating how locomotion parameters affect spatial perception in immersive virtual environments using the Cyberith Virtualizer Elite 2 treadmill.
Unity | C# | Virtual Reality | Cyberith Virtualizer Elite 2
[ paper ] [ video ]
The Effect of Environmental Clutter on Distance Perception in Augmented Reality
Accepted at ACM SAP 2026 (Symposium on Applied Perception)
A user study examining whether scene clutter systematically biases distance estimation in optical see-through AR. Built in Unity for Microsoft HoloLens, the project combines blind-walking measures with subjective ratings to characterize AR depth perception.
Unity | C# | Microsoft HoloLens | AR Spatial Mapping
[ paper ] [ video ]
Breathing Training System for Radiation Therapy
Vanderbilt University Medical Center
Developed a VR breathing training system to support patients preparing for radiation therapy by integrating physiological sensing and immersive feedback.
Unity | C# | Meta Quest | Bluetooth Sensors
Guiding Safe Pedestrian Navigation with Virtual Cues
Accepted at ACM SAP 2026 (Symposium on Applied Perception)
Explores how virtual cues can improve safe pedestrian decisions in complex virtual street environments.
Unity | C# | AR Spatial Mapping | Human-Computer Interaction
[ paper ]